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Y des femmes

A Wake-Up Call / A Helping Hand

Vidéo 360, IVIDEO / Interactif, Communication / Sensibilisation, Gouvernement, Établissements d'enseignement

Using a VR headset, participants are immersed in the role of a teenage girl who confides in her friends that she is experiencing sexual cyberviolence. Faced with this disclosure, the friends react—sometimes in supportive ways, sometimes in harmful ones.

The interactive 360° video allows participants to observe these reactions and reflect on their own stance in a similar situation.

Punch/Hand — An immersive experience to raise awareness about consent


  • Strong engagement from the target audience with active participation in post-viewing discussions

  • Strong interest from schools and communities in an innovative educational tool

  • An immersive experience that generated a concrete awareness among young people about their role in exposing violence.


1. Context and objectives 🎯

In 2024, the Montreal YWCA , with the support of Women and Gender Equality Canada and in partnership with Ahuntsic College , launched Coup de poing main , an immersive 360° interactive experience addressing cyberviolence, consent and reactions during a disclosure .


To produce this sensitive and impactful experience, the organization collaborated with Hit Film , recognized for its expertise in immersive storytelling and interactive production with a strong social impact .


🎯 Main objective: To create a striking, engaging and accessible interactive VR tool to mobilize the critical thinking of young people in the face of situations of violence, particularly related to the sharing of intimate images .

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2. The immersive experience 🌀

Title : Punch/Hand

Duration : 15 minutes (+ guided discussion)

Languages : French and English

Target audience : 16 years and older (young people and professionals)

Dissemination : In schools and community settings, by facilitators from the YWCA



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Synopsis

Using a VR headset, participants are immersed in the role of a teenage girl who confides in her friends that she is experiencing cybersexual violence . Faced with this revelation, the friends react — sometimes helpfully, sometimes harmfully.


The video, in interactive 360° format , allows participants to observe these reactions and to reflect on their own posture in a similar situation.


3. Interactivity at the heart of impact 🧠

🎮 Why an interactive structure?

  • Total immersion : The VR format allows for direct identification with the protagonist's experience.

  • Active learning : Young people become active participants in their own thinking.

  • Increased engagement : The technological aspect attracts the attention of an audience that is sometimes difficult to mobilize.

  • Message better retained : Emotional impact strengthens the anchoring of the message.

💬 "Consent is a topic that young people might not have explored spontaneously without this immersive format."


4. Results and impact 📊

Launch success

  • High participation during the initial broadcasts.

  • Sustained interest from school and community circles.


Target audience reactions

  • Very positive , with real engagement in post-viewing discussions.

  • Appreciation of the realism and nuance of the situations.

  • Awareness: several young people testify to having understood the importance of their reaction in a real situation.


Partner reactions

  • Significant interest , although the immersive format limits the quantitative scope.

  • Assessment of the quality of the content, the scenario and the educational tool.


Qualitative impacts

  • Less formal statistical data, but a high level of emotional and cognitive engagement .

  • Using video as a trigger for deep and structuring discussions .


5. Hit Film's contribution 🎬

The collaboration with Hit Film stood out in several ways:

  • A tailored approach , adapted to the audience and the message.

  • High-quality immersive production , respectful of the sensitive issues of the project.

  • A deep understanding of social objectives , and the ability to transform complex content into a memorable experience .

  • Constant technical and creative support .

💬 "Hit Film has successfully combined audience engagement with a strong educational message."


6. Testimonial 🗣️

“Collaborating with Hit Film allowed us to transform a complex subject into an immersive and engaging experience tailored for young people. Their expertise in interactive production and their understanding of our objectives were key to the project’s success.” — Montreal YWCA Team

7. Conclusion 💡

Coup de poing main is a powerful example of the impact immersive technology can have in an educational and social prevention context . By addressing such a sensitive topic as consent and the reaction to disclosure, the YWCA, in collaboration with Hit Film, has created an authentic and transformative experience .


In a world where young people are exposed daily to biased representations, this type of initiative helps to deconstruct stereotypes , encourage kindness and prepare more inclusive and supportive communities .

Collaborating with Hit Film allowed us to transform a complex subject into an immersive and engaging experience tailored to young audiences. Their expertise in interactive production and their understanding of our objectives were key assets to the project’s success.

Sabrina

Y des femmes

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